Presentato DooM al QuakeCon con id Tech 6

Presentato DooM al QuakeCon con id Tech 6

id Software ha mostrato il nuovo DooM ai partecipanti del QuakeCon svoltosi a Dallas.

di pubblicata il , alle 09:01 nel canale Videogames
 
18 Commenti
Gli autori dei commenti, e non la redazione, sono responsabili dei contenuti da loro inseriti - info
Lino P18 Luglio 2014, 10:27 #11
Originariamente inviato da: gildo88
Doom è tornato! Ora si aspetta Valve...


si si come no...
tutti pronti ad occogliere la fotocopia di the new order...
gildo8818 Luglio 2014, 10:57 #12
Originariamente inviato da: Lino P
si si come no...
tutti pronti ad occogliere la fotocopia di the new order...


Sempre meglio della fotocopia di Cod
Asterion18 Luglio 2014, 15:02 #13
Originariamente inviato da: Antonio23
di nuovo su marte? mah..


Lo space marine è un sentimentale
Rimaniamo su Marte finché non esplode ogni cosa!
MrXaros18 Luglio 2014, 19:40 #14
Sembra che il nuovo DooM sia un gioco Origin, anche se non è ben chiaro se sarà possibile accedervi solamente dal servizio digitale di Electronic Arts.

Per me può anche morire lì
giubox36019 Luglio 2014, 14:52 #15
Scusate....ma un bel video del gameplay ancora non si rimedia in giro per il web?
Amph19 Luglio 2014, 16:25 #16
Originariamente inviato da: giubox360
Scusate....ma un bel video del gameplay ancora non si rimedia in giro per il web?


ho rimediato solo questo

Let's get right to the point. No questions were taken and very little was said. About 10 to 15 minutes were shown on a PC with someone playing live. The following are my observations, presented as objectively as I can manage:

Doom is a remake of the original and is set on Mars, though additional locations seem likely.

The two maps that were shown resemble Doom 3, but are much more expansive, open and busy.

The player's helmet provides overlayed information, replacing the static HUDs of the previous games.

Early on, the player rips the arm off a dead marine and uses his hand to access an otherwise restricted area.

The combat uniform looks very high tech and facilitates melee attacks, such as crushing an enemy's head.

Nearly all enemies shown appear to have cybernetic elements, though they are equally as organic.

The layouts encourage jumping, with the player leaping very high and gracefully.

Barrels create enormous explosions.

The first map had a geo-thermal theme, with lots of sparks and lava. The doors use the classic sound and eveven look the part. Cargo ships or possibly drones could be seen flying in the distance.

The second map featured a slightly hellish area that felt very Doom 64-ish, complete with hanging body parts.

Player movement ranges from creeping slow to very fast, less so than Doom 1 but way more than Doom 3.

The most human looking enemies looked very grotesque and used weapons that resembled light beams and possibly concentrated fire.

The chainsaw, pistol, shotgun, super shotty, rocket launcher and plasma rifle were shown. No sign of reloading or alt fire.

Enemies react to where they're hit. Many gibbed in a variety of ways depending on the weapon. The chainsaw in particular tore zombies down the middle in an extremely brutal and visceral manner, and it was different every time.

The revenant has a jet pack and killed the player by ripping his arms off and beating him to death.

The mancubus had an extremely gruesome death involving having a piece of its gut shoved down its throat.

Every weapon seemed to haves lot of power to it. The shotguns have a very good range.

Sound effects were punchy and meaty. The music combined dark ambient and indusrial. No sign of metal or guitars, period.

The overall visual style is very detailed and resembles all of the Dooms, with a lot of Doom 3 thrown in, but with far more going on.

The player can jump on top of enemies and perform brutal melee attacks.

As for comparisons to Brutal Doom, the blood and gore is very extreme, but appropriate within the context of the combat. The melee attacks never slow down gameplay and happen within the POV in the span of a couple of seconds.

Each enemy looks unique and the classics are recognized easily. The cyberdemon was shown at the end, but no combat ensued.

There is an implication that the monsters are UAC experiments gone wrong.

No sign of help from NPCs.

Graphics aren't groundbreaking, but does look much better than Rage and significantly better than TNO. Overall, they're true to the gritty industrial tendencies of the series, complimented by very moody use of light and shadow.

The game will have multiplayer and will appear on XBOX1, PS4 and PC with a promise of 1080p 60FPS.


motivo

There might be one coming. A guy two spots down from me was trying to record it but got busted. They escorted him out...almost got into a fight from the sound of things. Not sure if he got anything or not though.


PConly9219 Luglio 2014, 19:05 #17
Originariamente inviato da: Amph
ho rimediato solo questo
cut...

sgamati comunque sembra molto interessante!!!
Lino P20 Luglio 2014, 18:05 #18
Originariamente inviato da: giubox360
Scusate....ma un bel video del gameplay ancora non si rimedia in giro per il web?


certo, solo il tempo di pomparlo a dovere

Devi effettuare il login per poter commentare
Se non sei ancora registrato, puoi farlo attraverso questo form.
Se sei già registrato e loggato nel sito, puoi inserire il tuo commento.
Si tenga presente quanto letto nel regolamento, nel rispetto del "quieto vivere".

La discussione è consultabile anche qui, sul forum.
 
^