QuizCross: dopo Ruzzle un nuovo successo per Mag Interactive
Dopo il paroliere più famoso della rete, Mag Interactive ha lanciato il suo gioco a quiz, che ha, proprio come il suo titolo precedente, conquistato gli italiani. E adesso è stata lanciata anche la nuova funzione Blitz, che riduce i tempi di attesa prima delle partite. All'interno dell'articolo trovate l'intervista a Daniel Hasselberg, co-fondatore di Mag Interactive.di Rosario Grasso pubblicato il 08 Luglio 2013 nel canale Videogames
Gamemag: We can think QuizCross a successful game like Ruzzle?
Daniel Hasselberg: Yes, it has grown very quickly to now over 3,5 million players. The introduction of the new "blitz mode" has been very well received and people are playing more intensely than ever.
Gamemag: QuizCross, just as Ruzzle, is based on advanced matchmaking technology and on a social basis widely appreciated. Aside from that, what are the elements that are critical to the success of QuizCross?
Daniel Hasselberg: We have put a lot of efforts into developing an advanced gaming server to make sure everyone gets questions that are of the right difficulty level and are being served questions that are interesting to them, based on their previous game play. And of course the user experience over all is something we put a lot of effort into, and I personally think it looks even better than Ruzzle.
Gamemag: How did you create the database of questions of QuizCross?
Daniel Hasselberg: We made a deal with a trivia database to get started.
Gamemag: It is a database that is updated, corrected and expanded?
Daniel Hasselberg: From last week everyone can help out creating questions online from our web site www.quizcross.com We have already gotten over 100.000 new questions from our fanstastic community (since last week)!
Gamemag: Some questions are translated incorrectly in Italian. We can expect corrections from this point of view?
Daniel Hasselberg: All badly translated questions will be removed from the game as we start replacing them with the new questions we receive from the QuizCross community.
Gamemag: In the case of Ruzzle we noticed a distinct change in interest. For many mobile games there is a phase in which an explosion occurs, but then these games seem inevitably destined to disappear. May Interactive has a viral strategy? Why does this decline?
Daniel Hasselberg: e are very scientific in our approach and make sure we measure and improve everything until we get it right. Facebook and Twitter are important pieces in our strategy.
Gamemag: What are the future plans for Mag Interactive?
Daniel Hasselberg: We have more fun stuff coming out around our QuizCross and Ruzzle products. For example, we just released the long awaited free version for Windows Phone. Except more updates soon!
Gamemag: What is the mission of Mag Interactive? May one day become a giant like Supercell or King?
Daniel Hasselberg: We want to be a globally recognized game studio with a dedicated community that loves our games. I feel we have taken a few steps in that direction already, and I hope to keep moving fast in that direction.