Bethesda svela The Elder Scrolls Online

Bethesda svela The Elder Scrolls Online

Si tratta del primo MMO della serie e sarà ambientato mille anni prima rispetto agli eventi accaduti in Skyrim. La pubblicazione è pianificata per il 2013.

di pubblicata il , alle 08:28 nel canale Videogames

Era nell'aria da lungo tempo e adesso è giunta l'ufficialità: Bethesda ha annunciato un MMO ambientato nell'universo di The Elder Scrolls, che si intitolerà The Elder Scrolls Online.

Sviluppato da ZeniMax Online Studios, il titolo sarà il primo della serie a consentire agli utenti di esplorare Tamriel in compagnia di altri giocatori. Il lancio è pianificato per il 2013, sia su PC che su Mac, mentre la guida dei lavori è stata affidata a Matt Firor, veterano dell'industria che ha speso due decadi nello sviluppo di giochi online. Tra i suoi lavori si annovera anche Dark Age of Camelot, MMO di Mythic pubblicato nel 2001.

"Abbiamo lavorato duramente per creare un mondo online nel quale i giocatori saranno in grado di sperimentare l'universo di Elder Scrolls in compagnia dei propri amici, qualcosa che i fan hanno dichiarato di desiderare per lungo tempo", ha commentato Firor.

"Sarà estremamente gratificante svelare ciò che abbiamo sviluppato negli ultimi anni. Tutto il team è intenzionato a realizzare il miglior MMO di sempre e un capitolo degno del franchise di Elder Scrolls".

Maggiori dettagli verranno rivelati nel numero di giugno del magazine Game Informer, che si è accaparrato l'esclusiva. Il gioco sarà ambientato mille anni prima rispetto agli eventi che abbiamo vissuto in Skyrim, nel periodo in cui il principe Molag Bal sta cercando di annettere il continente di Tamriel al proprio regno demoniaco.

The Elder Scrolls Online sarà disponibile al lancio in lingua inglese, tedesca e francese.

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28 Commenti
Gli autori dei commenti, e non la redazione, sono responsabili dei contenuti da loro inseriti - info
bonzoxxx04 Maggio 2012, 08:33 #1
potrei ricadere nel vortice degli MMO...
Giant Lizard04 Maggio 2012, 08:38 #2
non sono esattamente sicuro che si tratti di una buona notizia. Potrebbero snobbare i giochi single per concentrarsi su quello online.
bonzoxxx04 Maggio 2012, 08:50 #3
quello online, che è più redditizio. cavoli spero proprio che non succeda.
Anake04 Maggio 2012, 08:53 #4
E' quello che temo anche io... E poi Oblivion e Skyrim puntavano su tutto tranne che sul sistema di combattimento che così com'è nell'online sarebbe un disastro, dovranno rivedere pesantemente questa parte . Ovviamente col rischio di snaturare la serie... Staremo a vedere
Custode04 Maggio 2012, 09:26 #5
Ecco quanto trapelato circa il progetto:

Releasing 2013 for PC/Mac
-Developed by ZeniMax Online Studios
-250 Person Team
-Started development in 2007
-"This time, saving the world from the awakening of ancient evil is only the beginning. What happens when hundreds or thousands of prophesied heroes all think that they should be Emperor?"
-The game is fully voice acted
-Third person perspective
-The game uses a hotbar to activate skills like other traditional MMOs
-Visually it looks like other Hero Engine MMOs like SWTOR
-The general art style is kind of like RIFT or Everquest 2
-You can't be a werewolf or vampire
-Crafting, alchemy, and soul stones will exist in an unrevealed form
-There will be Daedric Princes like Molag Bal, the primary antagonist, and Vaermina, "whose sphere of influence extends to the dream world and the nightmares of mortals", along with some unnamed others
-Constellations will be in the game a la Mundus stones (which work like guardian stones) and also give the answer to things like block puzzles where you step on the blocks in a certain order
-Tons of towns ranging from Imperial City, Windhelm, Daggerfall, Sentinel, Mournhold, Ebonheart, Elden Root, Shornhelm, Evermore, Riften, and a lot more
-Radiant AI will not be present
-There will be mounts, but no flying mounts
-Fast travel exists in the game in the form of wayshrines, which are also your ressurection point, and you can teleport from one wayshrine to any other wayshrine you have already visited
-There most likely won't be dragons
-Sneaking will be in the game, but how it is implemented is undecided
-They're not talking about pets right now
-There will be no player housing
-There will be no NPC romances or marriage
-"It needs to be comfortable for people who are coming in from a typical massively multiplayer game that has the same control mechanisms, but it also has to appeal to Skyrim players."
-Features most of Tamriel including Skyrim, Morrowind, Summerset Isle, and Elseweyr.
-"Not all provinces are included in their entirety; Zenimax Online is keeping large areas inaccessible to save them for use as expansion content. Nonetheless, every major area is represented to some extent."
-As an example, Windhelm is fully implemented, but Winterhold and the mages' college won't be in at launch.
-There are three player factions:
--Ebonheart Pact: The Nords, Dunmer, and Argoninans
--Aldmeri Dominion: Altmer, Bosmer, and Khajit
--Daggerfall Covenant: Bretons, Redguard, and Orcs
-"Recreateing the freedom Elder Scrolls players expect within the World of Warcraft-style mechanics Zenimax Online is using for this MMO would be impossible without changing the way that players interact with the world."
-As such, the game uses a hubless design
-For example, you don't necessarily pick up a quest to do the following, but if you kill all the necromancers in an undead barrow, a shade you free at the end will reward you.
-However, to help you find these events, various NPCs you talk to will tell you where they are happening and put a marker pointing them on your map, which is obviously totally different than receiving a quest.
-Not all quests will have NPCs that indicate where they are
-The game uses MMORPG genre standards such as classes, experience points, and other traditional MMORPG progression mechanics, but they try to present it "around the core fantasy presented by traditiona Elder Scrolls games" such as traveling around and righting wrongs or seeking riches
-The game world is very large relative to Skyrim
-You can explore almost anything you can see
-the game is set 1000 years in the past
-You can't master every discipline
-The imperials are an enemy to all three factions, lead by the noble Tharn family and the King of Worms, Mannimarco, and are hatching a plot to take over all of Tamriel
-But BEHOLD, Mannicmarco is scheming with Daedric prince Molag Bal to take over the world behind the Tharn's back
-Also, your soul has already been stolen by Molag Bal, which is the reason you can come back from death over and over again, and the starting plot is that you're fighting Molag Bal to get your soul back from him
-Hitting the level cap takes about 120 hours
-Each faction has their own leveling content
-An example quest is the story of Camlorn, where you have to stop evil werewolves who have their eyes set on conquest. First, you have to do a "standard MMO kill and collection quest" to sto ghosts from attacking some mages and soldiers. The ghosts are reliving a battle that the werewolf leader was in. You summon a ghost to find out what's going on, and the ghost tells you to wear her dead husband's armor to re-experience the battle he died in. You then get transported hundreds of years into the past to fight this battle. During this battle, you can choose to save the dead man's wife or to pursue the Werewolf leader. ZeniMax chooses to save the man's wife, who then tells you that the Werewolf leader is weak to fire. This information is helpful when you fight him, but you don't actually need to do this quest before fighting the werewolf leader if you don't want to. Basically, you can skip parts of quest chains if you want, but you get some benefit for playing the whole thing. Also, whenever you go back to the town you just saved, everything there hails you as a hero.
-The game features three faction PvP where you fight to take over keeps and use trebuchets and other siege weapons to help do it. At the high end, you can have 100 v 100 battles. There are also farms and mines you can try to take over. Mots of this happens in Cyrodiil where your goal is to take over and hold the Imperial City to get faction wide bonuses for it. If you have played Dark Age of Camelot, this probably sounds familiar. For those who haven't, essentially the entire zone is a giant PvP area will all sorts of points of interest.
-The most accomplished PvP player on your faction becomes emperor whenever you take over the capital
-When you take over Cyrodiil, you will be able to adventure in it as a hostile city a la Kvatch
-The game will have raids and heroic modes for its dungeons as end game content in addition to faction PvP
-There is also balanced PvP for people who prefer eSports
-The game will also have high end public dungeons
-Public dungeons are essentially instances that aren't actually instanced, so anyone can be in them, so imagine a World of Warcraft dungeon that featured everyone on the server in the area instead of just your party
-There are standard instanced dungeons as well
-Back on the topic of the skillbar, you have a limited number of skills you can use at any given time, and can change them whenever you're out of combat
-The number of skills is equal to (paraphrase) "a light and heavy attack with your current weapon that take up the first two slots, a few more spells related to your class, and an ultimate in the last slot".
-The ultimate is used once you gain enough finesse, which is earned by doing well in combat
-You also get a bonus loot chest if you're soloing and max your finesse, and you can also build finesse by comboing with other players
-For example, a rogue can put oil on the ground that a mage can set on fire
-A fighter can also spin in the firestorm a mage puts down, which sends out fireballs
-If you've seen Guild Wars 2 videos, the above will seem familiar
-You can't combo with the abilities of enemy players though, so if an enemy faction player drops an oil slick, you can't set it on fire
-The Thieves Guild and Dark Brotherhood will be presented, but in what form isn't detailed as their contnet is hard to recreate in an MMO setting
-NPCs will try to work together and use player like behavior when fighting you, and (at least to my understanding) have stamina as well
-They want the AI to be good, so instead of enemies in a dungeon sitting around and waiting to be pulled, you will be attacked by the entire room and they will try to react to how you are playing
-The claim was not demo'ed to Game Informer
-You destroy dark anchors to gain reputation with the Fighter's Guild. They are large hooks that fall from the sky pseudorandomly and have Daedric guardians next to them. They are easier to kill with a group, and once destroyed, everyone who participated gets a reputation boost with the Fighter's Guild, and eventually nets you rewards like new skills and abilities.
-The combat model will not be real time due to latency
-The combat is based around a stamina bar which you can use to sprint, block, interrupt, and break incapacitating effects
-Blocking is the primary focus of these abilities, and can do things like stopping the secondary effects of attacks such as an ice spell slowing you
-Stamina also applies to PvP, so stamina management (and wearing down your enemy's stamina) is important, as your crowd control abilities might be on a long cooldown, and if you use them before the enemy player runs out of stamina, they will probably just block the effect
-ZeniMax feels that having the stamina bar will help break down the Holy Trinity as stamina allows you to do things like tank
-However, healing is still a big part of the game
-There is also no aggro mechanic in the game, which is part of the reason stamina blocking and healing exist


Per quanto mi riguarda, I'm out.
Altair[ITA]04 Maggio 2012, 09:27 #6
grazie per aver ignorato la lingua italiana.
uazzamerican04 Maggio 2012, 09:50 #7
quello online, che è più redditizio

Non è cosi semplice.
Tenere in piedi un MMO d un certo tipo richiede CONTINUI impegni di risorse importanti.
Invece è un bell' azzardo secondo me. Potrebbe essere il passo più lungo della gamba.

Guardate quel che sta succedendo con TOR... Ricordate quanto hanno speso per metterlo su?

Non si può fare TUTTO online, devono iniziare a capirlo e forse quel momento sta arrivando.
29Leonardo04 Maggio 2012, 10:00 #8
Considerata la "profondità" delle recenti produzioni non è che ci veda tanta differenza tra il single play e un multy made in bethesda.
taker88904 Maggio 2012, 10:05 #9
ma ditemi voi come fà una compagnia che già un gioco normale ha un mare di problemi a fare un gioco online che fà ogni giorno ferma per problemi?? non fatemi ridere ed invece fate un titolo per bene!
StyleB04 Maggio 2012, 10:13 #10
imho non si può paragonare TES a nessun SWTOR o WOW se verrà fatto BENE, da sempre molti players coltivano l'idea di un elder onlyne, fin dai tempi di Morrowind, in quanto gli npc, le locations etc.. ispirano proprio questo, da oblivion saltano fuori idee per patch multiplayer che puntualmente vanno al diavolo... ma intanto è stato dimostrato che sarebbe fattibile con un team serio e dedicato alle spalle.
quindi in conclusione se riescono a tenere tutti gli elementi di TES saldi senza snaturarli e rimescolare il tutto in chiave multiplayer, potrebbe uscirci un signor MMO... forse il migliore mai uscito.
sarà d'obbligo aspettare e vedere che ne han fatto, ma sinceramente non sono restio a dar corda alla ZeniMax in quanto raramente delude.

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